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Qt 3 Support Members for QPainter

The following class members are part of the Qt 3 support layer. They are provided to help you port old code to Qt 4. We advise against using them in new code.

Public Functions

Static Public Members


Member Function Documentation

const QColor & QPainter::backgroundColor () const

Use background() and QBrush::color() instead.

For example, if you have code like

    QColor myColor = backgroundColor();

you can rewrite it as

    QColor myColor = background().color();

Note that the background can be a complex brush such as a texture or a gradient.

See also setBackgroundColor().

bool QPainter::begin ( QPaintDevice * device, const QWidget * init )

This is an overloaded member function, provided for convenience.

Use begin() instead.

If the paint device is a QWidget, QPainter is initialized after the widget's settings automatically. Otherwise, you must call the initFrom() function to initialize the painters pen, background and font to the same as any given widget.

For example, if you have code like

    QPainter painter(this);
    painter.begin(device, init);

you can rewrite it as

    QPainter painter(this);
    painter.begin(device);
    painter.initFrom(init);

QRect QPainter::boundingRect ( const QRect & rectangle, int flags, const QString & text, int length )

This is an overloaded member function, provided for convenience.

Returns the bounding rectangle for the given length of the text constrained by the provided rectangle.

Use boundingRect() combined with QString::left() instead.

For example, if you have code like

    QRect rectangle = boundingRect(rect, flags, text, length);

you can rewrite it as

    QRect rectangle = boundingRect(rect, flags, text.left(length));

QRect QPainter::boundingRect ( int x, int y, int width, int height, int flags, const QString & text, int length )

This is an overloaded member function, provided for convenience.

Returns the bounding rectangle for the given length of the text constrained by the rectangle that begins at point (x, y) with the given width and height.

Use boundingRect() combined with QString::left() instead.

For example, if you have code like

    QRect rectangle = boundingRect(x, y, width, height, flags, text, length);

you can rewrite it as

    QRect rectangle = boundingRect(x, y, width, height, flags, text.left(length));

void QPainter::drawConvexPolygon ( const QPolygonF & polygon, int index, int count = -1 )

This is an overloaded member function, provided for convenience.

Use drawConvexPolygon() combined with QPolygonF::constData() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawConvexPolygon(polygon, index, count);

you can rewrite it as

    int pointCount = (count == -1) ?  polygon.size() - index : count;

    QPainter painter(this);
    painter.drawConvexPolygon(polygon.constData() + index, pointCount);

void QPainter::drawConvexPolygon ( const QPolygon & polygon, int index, int count = -1 )

This is an overloaded member function, provided for convenience.

Use drawConvexPolygon() combined with QPolygon::constData() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawConvexPolygon(polygon, index, count);

you can rewrite it as

    int pointCount = (count == -1) ?  polygon.size() - index : count;

    QPainter painter(this);
    painter.drawConvexPolygon(polygon.constData() + index, pointCount);

void QPainter::drawCubicBezier ( const QPolygon & controlPoints, int index = 0 )

Draws a cubic Bezier curve defined by the controlPoints, starting at controlPoints[index] (index defaults to 0). Points after controlPoints[index + 3] are ignored. Nothing happens if there aren't enough control points.

Use strokePath() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawCubicBezier(controlPoints, index)

you can rewrite it as

    QPainterPath path;
    path.moveTo(controlPoints.at(index));
    path.cubicTo(controlPoints.at(index+1),
                        controlPoints.at(index+2),
                        controlPoints.at(index+3));

    QPainter painter(this);
    painter.strokePath(path, painter.pen());

void QPainter::drawLineSegments ( const QPolygon & polygon, int index = 0, int count = -1 )

Draws count separate lines from points defined by the polygon, starting at polygon[index] (index defaults to 0). If count is -1 (the default) all points until the end of the array are used.

Use drawLines() combined with QPolygon::constData() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawLineSegments(polygon, index, count);

you can rewrite it as

    int lineCount = (count == -1) ?  (polygon.size() - index) / 2  : count;

    QPainter painter(this);
    painter.drawLines(polygon.constData() + index * 2, lineCount);

void QPainter::drawPoints ( const QPolygon & polygon, int index, int count = -1 )

This is an overloaded member function, provided for convenience.

Draws count points in the vector polygon starting on index using the current pen.

Use drawPoints() combined with QPolygon::constData() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawPoints(polygon, index, count);

you can rewrite it as

    int pointCount = (count == -1) ?  polygon.size() - index : count;

    QPainter painter(this);
    painter.drawPoints(polygon.constData() + index, pointCount);

void QPainter::drawPolygon ( const QPolygonF & polygon, bool winding, int index = 0, int count = -1 )

This is an overloaded member function, provided for convenience.

Use drawPolygon() combined with QPolygonF::constData() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawPolygon(polygon, winding, index, count);

you can rewrite it as

    int pointCount = (count == -1) ?  polygon.size() - index : count;
    int fillRule = winding ? Qt::WindingFill : Qt::OddEvenFill;

    QPainter painter(this);
    painter.drawPolygon( polygon.constData() + index, pointCount, fillRule);

void QPainter::drawPolygon ( const QPolygon & polygon, bool winding, int index = 0, int count = -1 )

This is an overloaded member function, provided for convenience.

Use drawPolygon() combined with QPolygon::constData() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawPolygon(polygon, winding, index, count);

you can rewrite it as

    int pointCount = (count == -1) ?  polygon.size() - index : count;
    int fillRule = winding ? Qt::WindingFill : Qt::OddEvenFill;

    QPainter painter(this);
    painter.drawPolygon( polygon.constData() + index, pointCount, fillRule);

void QPainter::drawPolyline ( const QPolygon & polygon, int index, int count = -1 )

This is an overloaded member function, provided for convenience.

Draws the polyline defined by the count lines of the given polygon starting at index (index defaults to 0).

Use drawPolyline() combined with QPolygon::constData() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawPolyline(polygon, index, count);

you can rewrite it as

    int pointCount = (count == -1) ?  polygon.size() - index : count;

    QPainter painter(this);
    painter.drawPolyline(polygon.constData() + index, pointCount);

void QPainter::drawText ( int x, int y, const QString & text, int pos, int length )

This is an overloaded member function, provided for convenience.

Use drawText() combined with QString::mid() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawText(x, y, text, pos, length);

you can rewrite it as

    QPainter painter(this);
    painter.drawText(x, y, text.mid(pos, length));

void QPainter::drawText ( const QPoint & point, const QString & text, int pos, int length )

This is an overloaded member function, provided for convenience.

Use drawText() combined with QString::mid() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawText(point, text, pos, length);

you can rewrite it as

    QPainter painter(this);
    painter.drawText(point, text.mid(pos, length));

void QPainter::drawText ( int x, int y, const QString & text, int length )

This is an overloaded member function, provided for convenience.

Use drawText() combined with QString::left() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawText(x, y, text, length);

you can rewrite it as

    QPainter painter(this);
    painter.drawText(x, y, text.left(length));

void QPainter::drawText ( const QPoint & point, const QString & text, int length )

This is an overloaded member function, provided for convenience.

Use drawText() combined with QString::left() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawText(point, text, length);

you can rewrite it as

    QPainter painter(this);
    painter.drawText(point, text.left(length));

void QPainter::drawText ( const QRect & rectangle, int flags, const QString & text, int length, QRect * br = 0 )

This is an overloaded member function, provided for convenience.

Use drawText() combined with QString::left() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawText(rectangle, flags, text, length, br );

you can rewrite it as

    QPainter painter(this);
    painter.drawText(rectangle, flags, text.left(length), br );

void QPainter::drawText ( int x, int y, int width, int height, int flags, const QString & text, int length, QRect * br = 0 )

This is an overloaded member function, provided for convenience.

Use drawText() combined with QString::left() instead.

For example, if you have code like

    QPainter painter(this);
    painter.drawText(x, y, width, height, flags, text, length, br );

you can rewrite it as

    QPainter painter(this);
    painter.drawText(x, y, width, height, flags, text.left(length), br );

bool QPainter::hasViewXForm () const

Use viewTransformEnabled() instead.

bool QPainter::hasWorldXForm () const

Use matrixEnabled() instead.

void QPainter::redirect ( QPaintDevice * pdev, QPaintDevice * replacement )   [static]

Use setRedirected() instead.

QPaintDevice * QPainter::redirect ( QPaintDevice * pdev )   [static]

This is an overloaded member function, provided for convenience.

Use redirected() instead.

void QPainter::resetXForm ()

Use resetMatrix() instead.

void QPainter::setBackgroundColor ( const QColor & color )

Use setBackground() instead.

See also backgroundColor().

void QPainter::setViewXForm ( bool enabled )

Use setViewTransformEnabled() instead.

See also hasViewXForm().

void QPainter::setWorldMatrix ( const QMatrix & wm, bool combine = false )

Use setMatrix() instead.

See also worldMatrix().

void QPainter::setWorldXForm ( bool enabled )

Use setMatrixEnabled() instead.

See also hasWorldXForm().

qreal QPainter::translationX () const

Use the world matrix() combined with QMatrix::dx() instead.

For example, if you have code like

    QPainter painter(this);
    qreal x = painter.translationX();

you can rewrite it as

    QPainter painter(this);
    qreal x = painter.matrix().dx();

qreal QPainter::translationY () const

Use the world matrix() combined with QMatrix::dy() instead.

For example, if you have code like

    QPainter painter(this);
    qreal y = painter.translationY();

you can rewrite it as

    QPainter painter(this);
    qreal y = painter.matrix().dy();

const QMatrix & QPainter::worldMatrix () const

Use matrix() instead.

See also setWorldMatrix().

QPoint QPainter::xForm ( const QPoint & point ) const

Use point * matrix() instead.

QRect QPainter::xForm ( const QRect & rectangle ) const

This is an overloaded member function, provided for convenience.

Use rectangle * matrix() instead.

QPolygon QPainter::xForm ( const QPolygon & polygon ) const

This is an overloaded member function, provided for convenience.

Use polygon * matrix() instead.

QPolygon QPainter::xForm ( const QPolygon & polygon, int index, int count ) const

This is an overloaded member function, provided for convenience.

Use matrix() combined with QPolygon::mid() instead.

For example, if you have code like

    QPainter painter(this);
    QPolygon transformed = painter.xForm(polygon, index, count)

you can rewrite it as

    QPainter painter(this);
    QPolygon transformed = polygon.mid(index, count) * painter.matrix();

QPoint QPainter::xFormDev ( const QPoint & point ) const

Use matrix() combined with QMatrix::inverted() instead.

For example, if you have code like

    QPainter painter(this);
    QPoint transformed = painter.xFormDev(point);

you can rewrite it as

    QPainter painter(this);
    QPoint transformed = point * painter.matrix().inverted();

QRect QPainter::xFormDev ( const QRect & rectangle ) const

This is an overloaded member function, provided for convenience.

Use matrix() combined with QMatrix::inverted() instead.

For example, if you have code like

    QPainter painter(this);
    QRect transformed = painter.xFormDev(rectangle);

you can rewrite it as

    QPainter painter(this);
    QRect transformed = rectangle * painter.matrix().inverted();

QPolygon QPainter::xFormDev ( const QPolygon & polygon ) const

This is an overloaded member function, provided for convenience.

Use matrix() combined with QMatrix::inverted() instead.

For example, if you have code like

    QPainter painter(this);
    QPolygon transformed = painter.xFormDev(rectangle);

you can rewrite it as

    QPainter painter(this);
    QPolygon transformed = polygon * painter.matrix().inverted();

QPolygon QPainter::xFormDev ( const QPolygon & polygon, int index, int count ) const

This is an overloaded member function, provided for convenience.

Use matrix() combined with QPolygon::mid() and QMatrix::inverted() instead.

For example, if you have code like

    QPainter painter(this);
    QPolygon transformed = painter.xFormDev(polygon, index, count);

you can rewrite it as

    QPainter painter(this);
    QPolygon transformed = polygon.mid(index, count) * painter.matrix().inverted();


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Qt 4.1.3